When you start throwing in other use cases you are out of the realm of these comments and the video. As he showed, in gaming the 6c/12t CPU gave a little slower performance than the other CPUs and any of these can be paired with the best GPU, for gaming. This comment thread for the 5600X, 5800X and 5900X and there was no reason to throw in the 5950X but he did anyway. You didn't have to jump up to a 12c/24t CPU to notice a big improvement you would have seen that simply by going to a 6c/12t CPU. Next, if you're using a 4c/4t CPU those have already been shown to be slower and stutter when running certain games. In other words, would it not be best to emphasize the resolution as the break-point vs the CPU or GPU? On a personal note, concerning FLIGHT SIMS, in truth don't they rely heavily on a robust CPU AND GPU as well as least 32GB of RAM 3200-4000MHz at a minimum for any resolution?Ĭlick to expand.Yes there's a difference between 4 and 6 core CPUs even for running GAMES. #RYZEN 5 5600X BENCHMARK 1080P#IMPACTED BY THE CPU WHEN THE GAME IS PLAYED 1080p RESOLUTION.OTHERWISE, so-called CPU intensive games at 1440p or 4K resolutions lead to the "CPU" dependence evaporating giving rise to a nearly exclusive GPU dependent game." "GAMES WHICH ARE CPU (Limited) INTENSIVE WILL ONLY BE so ie. That quote was emphasized as a definitive conclusion which seems misleading.I realize is based on the averages taken and discussed.However, from my admittingly limited understanding, the data itself doesn't support that conclusion.Therefore, shouldn't the conclusion been phrased something to the effect of. "Doesn't matter how fast your GPU is, could be an RTX3090 it will not be compromised by a Ryzen 5 5600X (6-core/12-Th) CPU." Without having a strong/fast CPU wouldn't be able to run DCS for example: with all the AI aircraft, scenery, clouds, landscapes, etc being rendered, etc.In short, the CPU is critical.In fact, the emphasis with these games, in particular, focuses on the fact these only utilize one core.they may max that one core out.but they only use 1.therefore 6-12+ cores are not gonna improve these games (am I wrong?).Īs I alluded to earlier my confusion occurred when I read the emphasized quote in the summary/conclusion section of this article. In any case, I've been consistently told FLIGHT SIMS are CPU demanding and dependent more so than GPU.(throw RAM in the mix as well). Please help me understand why the quote highlighted in the summary section was presented as a definitive fact.of course unless it is. I could get more benefit from the 5900X, but this is work that's a few hours per month, and it's not worth spending any more money than what I paid for the 5800X.įor those focusing on Flight Sims primarily and Combat Flight Sims more specifically.DCS, IL-2, etc.I have always read these games are CPU intensive/limited or whatever term is. But, there's other work I do where a 5800X is better than the 5600X. But, I build for a few years and different game companies have said they're working on improving CPU usage for higher core CPUs, so I got a 5800X. I have everything I don't need shut down. When I'm playing a game, I'm not listening to some tunes or blah blah blah. Otherwise they're taking up space in memory for the most part. They ONLY have an effect if they are actually doing work. I could go on with the other apps you pointed out and it's the same. It does on the other hand load up memory. For instance having 20 tabs in a browser open will have a TINY affect if some of the tabs are actively updating the page, but the work on the CPU is TINY. One, open apps may or may not have any affect on a game.
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